# filelist

dirname: /usr/lib64/piglit/tests/spec/arb_gpu_shader5/execution
filetypes: dfffff
filenames:
built-in-functions/invocations-matching.shader_test/invocations-conflicting.shader_test/invocation-id-without-qualifier.shader_test/invocation-id-in-separate-gs.shader_test/invocation-id-basic.shader_test


dirname: /usr/lib64/piglit/tests/spec/glsl-es-1.00/compiler/precision-qualifiers
filetypes: ffffffffffffffffffffffffffffffff
filenames:
precision-vs-highp-01.vert/precision-struct-member.frag/precision-struct-02.frag/precision-struct-01.frag/precision-local-01.frag/precision-literal-const-02.frag/precision-literal-const-01.frag/precision-int-03.frag/precision-int-02.frag/precision-int-01.frag/precision-global-01.frag/precision-function-param-01.frag/precision-fs-highp-02.frag/precision-fs-highp-01.frag/precision-float-04.frag/precision-float-03.frag/precision-float-02.frag/precision-float-01.frag/precision-bool-02.frag/precision-bool-01.frag/no-default-float-precision.frag/default-precision-vec-01.frag/default-precision-sampler.vert/default-precision-sampler.frag/default-precision-nested-scope-04.frag/default-precision-nested-scope-03.frag/default-precision-nested-scope-02.frag/default-precision-nested-scope-01.frag/default-precision-multiple-occurances.frag/default-precision-int-01.frag/default-precision-float-01.frag/default-precision-bool-01.frag


dirname: /usr/lib64/piglit/tests/spec/glsl-1.30/compiler/keywords
filetypes: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
filenames:
while.frag/void.frag/vec4.frag/vec3.frag/vec2.frag/varying.frag/uvec4.frag/uvec3.frag/uvec2.frag/usamplerCube.frag/usampler3D.frag/usampler2DArray.frag/usampler2D.frag/usampler1DArray.frag/usampler1D.frag/uniform.frag/uint.frag/true.frag/switch.frag/struct.frag/smooth.frag/samplerCubeShadow.frag/samplerCube.frag/sampler3D.frag/sampler2DShadow.frag/sampler2DArrayShadow.frag/sampler2DArray.frag/sampler2D.frag/sampler1DShadow.frag/sampler1DArrayShadow.frag/sampler1DArray.frag/sampler1D.frag/return.frag/precision.frag/out.frag/noperspective.frag/mediump.frag/mat4x4.frag/mat4x3.frag/mat4x2.frag/mat4.frag/mat3x4.frag/mat3x3.frag/mat3x2.frag/mat3.frag/mat2x4.frag/mat2x3.frag/mat2x2.frag/mat2.frag/lowp.frag/ivec4.frag/ivec3.frag/ivec2.frag/isamplerCube.frag/isampler3D.frag/isampler2DArray.frag/isampler2D.frag/isampler1DArray.frag/isampler1D.frag/invariant.frag/int.frag/inout.frag/in.frag/if.frag/highp.frag/for.frag/float.frag/flat.frag/false.frag/else.frag/do.frag/discard.frag/default.frag/continue.frag/const.frag/centroid.frag/case.frag/bvec4.frag/bvec3.frag/bvec2.frag/break.frag/bool.frag/attribute.frag


dirname: /usr/lib64/piglit/generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers
filenames:
unused-smooth-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-smooth-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-smooth-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-smooth-gl_FrontColor-unused-noperspective-gl_Color.shader_test/unused-smooth-gl_FrontColor-unused-flat-gl_Color.shader_test/unused-smooth-gl_FrontColor-unused-default-gl_Color.shader_test/unused-smooth-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-smooth-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-smooth-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-smooth-gl_BackColor-unused-noperspective-gl_Color.shader_test/unused-smooth-gl_BackColor-unused-flat-gl_Color.shader_test/unused-smooth-gl_BackColor-unused-default-gl_Color.shader_test/unused-noperspective-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-noperspective-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-noperspective-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-noperspective-gl_FrontColor-unused-smooth-gl_Color.shader_test/unused-noperspective-gl_FrontColor-unused-flat-gl_Color.shader_test/unused-noperspective-gl_FrontColor-unused-default-gl_Color.shader_test/unused-noperspective-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-noperspective-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-noperspective-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-noperspective-gl_BackColor-unused-smooth-gl_Color.shader_test/unused-noperspective-gl_BackColor-unused-flat-gl_Color.shader_test/unused-noperspective-gl_BackColor-unused-default-gl_Color.shader_test/unused-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/unused-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/unused-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/unused-gl_FrontColor-smooth-gl_Color.shader_test/unused-gl_FrontColor-noperspective-gl_Color.shader_test/unused-gl_FrontColor-flat-gl_Color.shader_test/unused-flat-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-flat-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-flat-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-flat-gl_FrontColor-unused-smooth-gl_Color.shader_test/unused-flat-gl_FrontColor-unused-noperspective-gl_Color.shader_test/unused-flat-gl_FrontColor-unused-default-gl_Color.shader_test/unused-flat-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-flat-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-flat-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-flat-gl_BackColor-unused-smooth-gl_Color.shader_test/unused-flat-gl_BackColor-unused-noperspective-gl_Color.shader_test/unused-flat-gl_BackColor-unused-default-gl_Color.shader_test/unused-default-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-default-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-default-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-default-gl_FrontColor-unused-smooth-gl_Color.shader_test/unused-default-gl_FrontColor-unused-noperspective-gl_Color.shader_test/unused-default-gl_FrontColor-unused-flat-gl_Color.shader_test/unused-default-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-default-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-default-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-default-gl_BackColor-unused-smooth-gl_Color.shader_test/unused-default-gl_BackColor-unused-noperspective-gl_Color.shader_test/unused-default-gl_BackColor-unused-flat-gl_Color.shader_test/smooth-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test/smooth-gl_FrontColor-unused-gl_Color.shader_test/smooth-gl_FrontColor-noperspective-gl_Color.shader_test/smooth-gl_FrontColor-noperspective-gl_BackColor.shader_test/smooth-gl_FrontColor-flat-gl_Color.shader_test/smooth-gl_FrontColor-flat-gl_BackColor.shader_test/smooth-gl_FrontColor-default-gl_Color.shader_test/smooth-gl_FrontColor-default-gl_BackColor.shader_test/smooth-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test/smooth-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test/smooth-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test/smooth-gl_BackColor-unused-gl_Color.shader_test/smooth-gl_BackColor-noperspective-gl_FrontColor.shader_test/smooth-gl_BackColor-noperspective-gl_Color.shader_test/smooth-gl_BackColor-flat-gl_FrontColor.shader_test/smooth-gl_BackColor-flat-gl_Color.shader_test/smooth-gl_BackColor-default-gl_FrontColor.shader_test/smooth-gl_BackColor-default-gl_Color.shader_test/noperspective-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test/noperspective-gl_FrontColor-unused-gl_Color.shader_test/noperspective-gl_FrontColor-smooth-gl_Color.shader_test/noperspective-gl_FrontColor-smooth-gl_BackColor.shader_test/noperspective-gl_FrontColor-flat-gl_Color.shader_test/noperspective-gl_FrontColor-flat-gl_BackColor.shader_test/noperspective-gl_FrontColor-default-gl_Color.shader_test/noperspective-gl_FrontColor-default-gl_BackColor.shader_test/noperspective-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test/noperspective-gl_BackColor-unused-gl_Color.shader_test/noperspective-gl_BackColor-smooth-gl_FrontColor.shader_test/noperspective-gl_BackColor-smooth-gl_Color.shader_test/noperspective-gl_BackColor-flat-gl_FrontColor.shader_test/noperspective-gl_BackColor-flat-gl_Color.shader_test/noperspective-gl_BackColor-default-gl_FrontColor.shader_test/noperspective-gl_BackColor-default-gl_Color.shader_test/flat-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test/flat-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test/flat-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test/flat-gl_FrontColor-unused-gl_Color.shader_test/flat-gl_FrontColor-smooth-gl_Color.shader_test/flat-gl_FrontColor-smooth-gl_BackColor.shader_test/flat-gl_FrontColor-noperspective-gl_Color.shader_test/flat-gl_FrontColor-noperspective-gl_BackColor.shader_test/flat-gl_FrontColor-default-gl_Color.shader_test/flat-gl_FrontColor-default-gl_BackColor.shader_test/flat-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test/flat-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test/flat-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test/flat-gl_BackColor-unused-gl_Color.shader_test/flat-gl_BackColor-smooth-gl_FrontColor.shader_test/flat-gl_BackColor-smooth-gl_Color.shader_test/flat-gl_BackColor-noperspective-gl_FrontColor.shader_test/flat-gl_BackColor-noperspective-gl_Color.shader_test/flat-gl_BackColor-default-gl_FrontColor.shader_test/flat-gl_BackColor-default-gl_Color.shader_test/default-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/default-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test/default-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/default-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test/default-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/default-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test/default-gl_FrontColor-smooth-gl_Color.shader_test/default-gl_FrontColor-smooth-gl_BackColor.shader_test/default-gl_FrontColor-noperspective-gl_Color.shader_test/default-gl_FrontColor-noperspective-gl_BackColor.shader_test/default-gl_FrontColor-flat-gl_Color.shader_test/default-gl_FrontColor-flat-gl_BackColor.shader_test/default-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test/default-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test/default-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test/default-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test/default-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test/default-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test/default-gl_BackColor-smooth-gl_FrontColor.shader_test/default-gl_BackColor-smooth-gl_Color.shader_test/default-gl_BackColor-noperspective-gl_FrontColor.shader_test/default-gl_BackColor-noperspective-gl_Color.shader_test/default-gl_BackColor-flat-gl_FrontColor.shader_test/default-gl_BackColor-flat-gl_Color.shader_test

filetypes:
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff


dirname: /usr/lib64/piglit/generated_tests/spec/glsl-1.30/execution/built-in-functions
filenames:
vs-trunc-vec4.shader_test/vs-trunc-vec3.shader_test/vs-trunc-vec2.shader_test/vs-trunc-float.shader_test/vs-tanh-vec4.shader_test/vs-tanh-vec3.shader_test/vs-tanh-vec2.shader_test/vs-tanh-float.shader_test/vs-sinh-vec4.shader_test/vs-sinh-vec3.shader_test/vs-sinh-vec2.shader_test/vs-sinh-float.shader_test/vs-sign-ivec4.shader_test/vs-sign-ivec3.shader_test/vs-sign-ivec2.shader_test/vs-sign-int.shader_test/vs-roundEven-vec4.shader_test/vs-roundEven-vec3.shader_test/vs-roundEven-vec2.shader_test/vs-roundEven-float.shader_test/vs-round-vec4.shader_test/vs-round-vec3.shader_test/vs-round-vec2.shader_test/vs-round-float.shader_test/vs-op-uplus-uvec4.shader_test/vs-op-uplus-uvec3.shader_test/vs-op-uplus-uvec2.shader_test/vs-op-uplus-uint.shader_test/vs-op-sub-uvec4-uvec4.shader_test/vs-op-sub-uvec4-uint.shader_test/vs-op-sub-uvec3-uvec3.shader_test/vs-op-sub-uvec3-uint.shader_test/vs-op-sub-uvec2-uvec2.shader_test/vs-op-sub-uvec2-uint.shader_test/vs-op-sub-uint-uvec4.shader_test/vs-op-sub-uint-uvec3.shader_test/vs-op-sub-uint-uvec2.shader_test/vs-op-sub-uint-uint.shader_test/vs-op-selection-bool-uvec4-uvec4.shader_test/vs-op-selection-bool-uvec3-uvec3.shader_test/vs-op-selection-bool-uvec2-uvec2.shader_test/vs-op-selection-bool-uint-uint.shader_test/vs-op-rshift-uvec4-uvec4.shader_test/vs-op-rshift-uvec4-uint.shader_test/vs-op-rshift-uvec4-ivec4.shader_test/vs-op-rshift-uvec4-int.shader_test/vs-op-rshift-uvec3-uvec3.shader_test/vs-op-rshift-uvec3-uint.shader_test/vs-op-rshift-uvec3-ivec3.shader_test/vs-op-rshift-uvec3-int.shader_test/vs-op-rshift-uvec2-uvec2.shader_test/vs-op-rshift-uvec2-uint.shader_test/vs-op-rshift-uvec2-ivec2.shader_test/vs-op-rshift-uvec2-int.shader_test/vs-op-rshift-uint-uint.shader_test/vs-op-rshift-uint-int.shader_test/vs-op-rshift-ivec4-uvec4.shader_test/vs-op-rshift-ivec4-uint.shader_test/vs-op-rshift-ivec4-ivec4.shader_test/vs-op-rshift-ivec4-int.shader_test/vs-op-rshift-ivec3-uvec3.shader_test/vs-op-rshift-ivec3-uint.shader_test/vs-op-rshift-ivec3-ivec3.shader_test/vs-op-rshift-ivec3-int.shader_test/vs-op-rshift-ivec2-uvec2.shader_test/vs-op-rshift-ivec2-uint.shader_test/vs-op-rshift-ivec2-ivec2.shader_test/vs-op-rshift-ivec2-int.shader_test/vs-op-rshift-int-uint.shader_test/vs-op-rshift-int-int.shader_test/vs-op-neg-uvec4.shader_test/vs-op-neg-uvec3.shader_test/vs-op-neg-uvec2.shader_test/vs-op-neg-uint.shader_test/vs-op-ne-uvec4-uvec4.shader_test/vs-op-ne-uvec4-uvec4-using-if.shader_test/vs-op-ne-uvec3-uvec3.shader_test/vs-op-ne-uvec3-uvec3-using-if.shader_test/vs-op-ne-uvec2-uvec2.shader_test/vs-op-ne-uvec2-uvec2-using-if.shader_test/vs-op-ne-uint-uint.shader_test/vs-op-ne-uint-uint-using-if.shader_test/vs-op-mult-uvec4-uvec4.shader_test/vs-op-mult-uvec4-uint.shader_test/vs-op-mult-uvec3-uvec3.shader_test/vs-op-mult-uvec3-uint.shader_test/vs-op-mult-uvec2-uvec2.shader_test/vs-op-mult-uvec2-uint.shader_test/vs-op-mult-uint-uvec4.shader_test/vs-op-mult-uint-uvec3.shader_test/vs-op-mult-uint-uvec2.shader_test/vs-op-mult-uint-uint.shader_test/vs-op-mod-uvec4-uvec4.shader_test/vs-op-mod-uvec4-uint.shader_test/vs-op-mod-uvec3-uvec3.shader_test/vs-op-mod-uvec3-uint.shader_test/vs-op-mod-uvec2-uvec2.shader_test/vs-op-mod-uvec2-uint.shader_test/vs-op-mod-uint-uvec4.shader_test/vs-op-mod-uint-uvec3.shader_test/vs-op-mod-uint-uvec2.shader_test/vs-op-mod-uint-uint.shader_test/vs-op-mod-ivec4-ivec4.shader_test/vs-op-mod-ivec4-int.shader_test/vs-op-mod-ivec3-ivec3.shader_test/vs-op-mod-ivec3-int.shader_test/vs-op-mod-ivec2-ivec2.shader_test/vs-op-mod-ivec2-int.shader_test/vs-op-mod-int-ivec4.shader_test/vs-op-mod-int-ivec3.shader_test/vs-op-mod-int-ivec2.shader_test/vs-op-mod-int-int.shader_test/vs-op-lt-uint-uint.shader_test/vs-op-lt-uint-uint-using-if.shader_test/vs-op-lshift-uvec4-uvec4.shader_test/vs-op-lshift-uvec4-uint.shader_test/vs-op-lshift-uvec4-ivec4.shader_test/vs-op-lshift-uvec4-int.shader_test/vs-op-lshift-uvec3-uvec3.shader_test/vs-op-lshift-uvec3-uint.shader_test/vs-op-lshift-uvec3-ivec3.shader_test/vs-op-lshift-uvec3-int.shader_test/vs-op-lshift-uvec2-uvec2.shader_test/vs-op-lshift-uvec2-uint.shader_test/vs-op-lshift-uvec2-ivec2.shader_test/vs-op-lshift-uvec2-int.shader_test/vs-op-lshift-uint-uint.shader_test/vs-op-lshift-uint-int.shader_test/vs-op-lshift-ivec4-uvec4.shader_test/vs-op-lshift-ivec4-uint.shader_test/vs-op-lshift-ivec4-ivec4.shader_test/vs-op-lshift-ivec4-int.shader_test/vs-op-lshift-ivec3-uvec3.shader_test/vs-op-lshift-ivec3-uint.shader_test/vs-op-lshift-ivec3-ivec3.shader_test/vs-op-lshift-ivec3-int.shader_test/vs-op-lshift-ivec2-uvec2.shader_test/vs-op-lshift-ivec2-uint.shader_test/vs-op-lshift-ivec2-ivec2.shader_test/vs-op-lshift-ivec2-int.shader_test/vs-op-lshift-int-uint.shader_test/vs-op-lshift-int-int.shader_test/vs-op-le-uint-uint.shader_test/vs-op-le-uint-uint-using-if.shader_test/vs-op-gt-uint-uint.shader_test/vs-op-gt-uint-uint-using-if.shader_test/vs-op-ge-uint-uint.shader_test/vs-op-ge-uint-uint-using-if.shader_test/vs-op-eq-uvec4-uvec4.shader_test/vs-op-eq-uvec4-uvec4-using-if.shader_test/vs-op-eq-uvec3-uvec3.shader_test/vs-op-eq-uvec3-uvec3-using-if.shader_test/vs-op-eq-uvec2-uvec2.shader_test/vs-op-eq-uvec2-uvec2-using-if.shader_test/vs-op-eq-uint-uint.shader_test/vs-op-eq-uint-uint-using-if.shader_test/vs-op-div-uvec4-uvec4.shader_test/vs-op-div-uvec4-uint.shader_test/vs-op-div-uvec3-uvec3.shader_test/vs-op-div-uvec3-uint.shader_test/vs-op-div-uvec2-uvec2.shader_test/vs-op-div-uvec2-uint.shader_test/vs-op-div-uint-uvec4.shader_test/vs-op-div-uint-uvec3.shader_test/vs-op-div-uint-uvec2.shader_test/vs-op-div-uint-uint.shader_test/vs-op-div-large-uint-uint.shader_test/vs-op-complement-uvec4.shader_test/vs-op-complement-uvec3.shader_test/vs-op-complement-uvec2.shader_test/vs-op-complement-uint.shader_test/vs-op-complement-ivec4.shader_test/vs-op-complement-ivec3.shader_test/vs-op-complement-ivec2.shader_test/vs-op-complement-int.shader_test/vs-op-bitxor-uvec4-uvec4.shader_test/vs-op-bitxor-uvec4-uint.shader_test/vs-op-bitxor-uvec3-uvec3.shader_test/vs-op-bitxor-uvec3-uint.shader_test/vs-op-bitxor-uvec2-uvec2.shader_test/vs-op-bitxor-uvec2-uint.shader_test/vs-op-bitxor-uint-uvec4.shader_test/vs-op-bitxor-uint-uvec3.shader_test/vs-op-bitxor-uint-uvec2.shader_test/vs-op-bitxor-uint-uint.shader_test/vs-op-bitxor-ivec4-ivec4.shader_test/vs-op-bitxor-ivec4-int.shader_test/vs-op-bitxor-ivec3-ivec3.shader_test/vs-op-bitxor-ivec3-int.shader_test/vs-op-bitxor-ivec2-ivec2.shader_test/vs-op-bitxor-ivec2-int.shader_test/vs-op-bitxor-int-ivec4.shader_test/vs-op-bitxor-int-ivec3.shader_test/vs-op-bitxor-int-ivec2.shader_test/vs-op-bitxor-int-int.shader_test/vs-op-bitor-uvec4-uvec4.shader_test/vs-op-bitor-uvec4-uint.shader_test/vs-op-bitor-uvec3-uvec3.shader_test/vs-op-bitor-uvec3-uint.shader_test/vs-op-bitor-uvec2-uvec2.shader_test/vs-op-bitor-uvec2-uint.shader_test/vs-op-bitor-uint-uvec4.shader_test/vs-op-bitor-uint-uvec3.shader_test/vs-op-bitor-uint-uvec2.shader_test/vs-op-bitor-uint-uint.shader_test/vs-op-bitor-ivec4-ivec4.shader_test/vs-op-bitor-ivec4-int.shader_test/vs-op-bitor-ivec3-ivec3.shader_test/vs-op-bitor-ivec3-int.shader_test/vs-op-bitor-ivec2-ivec2.shader_test/vs-op-bitor-ivec2-int.shader_test/vs-op-bitor-int-ivec4.shader_test/vs-op-bitor-int-ivec3.shader_test/vs-op-bitor-int-ivec2.shader_test/vs-op-bitor-int-int.shader_test/vs-op-bitand-uvec4-uvec4.shader_test/vs-op-bitand-uvec4-uint.shader_test/vs-op-bitand-uvec3-uvec3.shader_test/vs-op-bitand-uvec3-uint.shader_test/vs-op-bitand-uvec2-uvec2.shader_test/vs-op-bitand-uvec2-uint.shader_test/vs-op-bitand-uint-uvec4.shader_test/vs-op-bitand-uint-uvec3.shader_test/vs-op-bitand-uint-uvec2.shader_test/vs-op-bitand-uint-uint.shader_test/vs-op-bitand-ivec4-ivec4.shader_test/vs-op-bitand-ivec4-int.shader_test/vs-op-bitand-ivec3-ivec3.shader_test/vs-op-bitand-ivec3-int.shader_test/vs-op-bitand-ivec2-ivec2.shader_test/vs-op-bitand-ivec2-int.shader_test/vs-op-bitand-int-ivec4.shader_test/vs-op-bitand-int-ivec3.shader_test/vs-op-bitand-int-ivec2.shader_test/vs-op-bitand-int-int.shader_test/vs-op-add-uvec4-uvec4.shader_test/vs-op-add-uvec4-uint.shader_test/vs-op-add-uvec3-uvec3.shader_test/vs-op-add-uvec3-uint.shader_test/vs-op-add-uvec2-uvec2.shader_test/vs-op-add-uvec2-uint.shader_test/vs-op-add-uint-uvec4.shader_test/vs-op-add-uint-uvec3.shader_test/vs-op-add-uint-uvec2.shader_test/vs-op-add-uint-uint.shader_test/vs-notEqual-uvec4-uvec4.shader_test/vs-notEqual-uvec3-uvec3.shader_test/vs-notEqual-uvec2-uvec2.shader_test/vs-mix-vec4-vec4-bvec4.shader_test/vs-mix-vec3-vec3-bvec3.shader_test/vs-mix-vec2-vec2-bvec2.shader_test/vs-mix-float-float-bool.shader_test/vs-min-uvec4-uvec4.shader_test/vs-min-uvec4-uint.shader_test/vs-min-uvec3-uvec3.shader_test/vs-min-uvec3-uint.shader_test/vs-min-uvec2-uvec2.shader_test/vs-min-uvec2-uint.shader_test/vs-min-uint-uint.shader_test/vs-min-ivec4-ivec4.shader_test/vs-min-ivec4-int.shader_test/vs-min-ivec3-ivec3.shader_test/vs-min-ivec3-int.shader_test/vs-min-ivec2-ivec2.shader_test/vs-min-ivec2-int.shader_test/vs-min-int-int.shader_test/vs-max-uvec4-uvec4.shader_test/vs-max-uvec4-uint.shader_test/vs-max-uvec3-uvec3.shader_test/vs-max-uvec3-uint.shader_test/vs-max-uvec2-uvec2.shader_test/vs-max-uvec2-uint.shader_test/vs-max-uint-uint.shader_test/vs-max-ivec4-ivec4.shader_test/vs-max-ivec4-int.shader_test/vs-max-ivec3-ivec3.shader_test/vs-max-ivec3-int.shader_test/vs-max-ivec2-ivec2.shader_test/vs-max-ivec2-int.shader_test/vs-max-int-int.shader_test/vs-lessThanEqual-uvec4-uvec4.shader_test/vs-lessThanEqual-uvec3-uvec3.shader_test/vs-lessThanEqual-uvec2-uvec2.shader_test/vs-lessThan-uvec4-uvec4.shader_test/vs-lessThan-uvec3-uvec3.shader_test/vs-lessThan-uvec2-uvec2.shader_test/vs-greaterThanEqual-uvec4-uvec4.shader_test/vs-greaterThanEqual-uvec3-uvec3.shader_test/vs-greaterThanEqual-uvec2-uvec2.shader_test/vs-greaterThan-uvec4-uvec4.shader_test/vs-greaterThan-uvec3-uvec3.shader_test/vs-greaterThan-uvec2-uvec2.shader_test/vs-equal-uvec4-uvec4.shader_test/vs-equal-uvec3-uvec3.shader_test/vs-equal-uvec2-uvec2.shader_test/vs-cosh-vec4.shader_test/vs-cosh-vec3.shader_test/vs-cosh-vec2.shader_test/vs-cosh-float.shader_test/vs-clamp-uvec4-uvec4-uvec4.shader_test/vs-clamp-uvec4-uint-uint.shader_test/vs-clamp-uvec3-uvec3-uvec3.shader_test/vs-clamp-uvec3-uint-uint.shader_test/vs-clamp-uvec2-uvec2-uvec2.shader_test/vs-clamp-uvec2-uint-uint.shader_test/vs-clamp-uint-uint-uint.shader_test/vs-clamp-ivec4-ivec4-ivec4.shader_test/vs-clamp-ivec4-int-int.shader_test/vs-clamp-ivec3-ivec3-ivec3.shader_test/vs-clamp-ivec3-int-int.shader_test/vs-clamp-ivec2-ivec2-ivec2.shader_test/vs-clamp-ivec2-int-int.shader_test/vs-clamp-int-int-int.shader_test/vs-atanh-vec4.shader_test/vs-atanh-vec3.shader_test/vs-atanh-vec2.shader_test/vs-atanh-float.shader_test/vs-asinh-vec4.shader_test/vs-asinh-vec3.shader_test/vs-asinh-vec2.shader_test/vs-asinh-float.shader_test/vs-acosh-vec4.shader_test/vs-acosh-vec3.shader_test/vs-acosh-vec2.shader_test/vs-acosh-float.shader_test/vs-abs-ivec4.shader_test/vs-abs-ivec3.shader_test/vs-abs-ivec2.shader_test/vs-abs-int.shader_test/fs-trunc-vec4.shader_test/fs-trunc-vec3.shader_test/fs-trunc-vec2.shader_test/fs-trunc-float.shader_test/fs-tanh-vec4.shader_test/fs-tanh-vec3.shader_test/fs-tanh-vec2.shader_test/fs-tanh-float.shader_test/fs-sinh-vec4.shader_test/fs-sinh-vec3.shader_test/fs-sinh-vec2.shader_test/fs-sinh-float.shader_test/fs-sign-ivec4.shader_test/fs-sign-ivec3.shader_test/fs-sign-ivec2.shader_test/fs-sign-int.shader_test/fs-roundEven-vec4.shader_test/fs-roundEven-vec3.shader_test/fs-roundEven-vec2.shader_test/fs-roundEven-float.shader_test/fs-round-vec4.shader_test/fs-round-vec3.shader_test/fs-round-vec2.shader_test/fs-round-float.shader_test/fs-op-uplus-uvec4.shader_test/fs-op-uplus-uvec3.shader_test/fs-op-uplus-uvec2.shader_test/fs-op-uplus-uint.shader_test/fs-op-sub-uvec4-uvec4.shader_test/fs-op-sub-uvec4-uint.shader_test/fs-op-sub-uvec3-uvec3.shader_test/fs-op-sub-uvec3-uint.shader_test/fs-op-sub-uvec2-uvec2.shader_test/fs-op-sub-uvec2-uint.shader_test/fs-op-sub-uint-uvec4.shader_test/fs-op-sub-uint-uvec3.shader_test/fs-op-sub-uint-uvec2.shader_test/fs-op-sub-uint-uint.shader_test/fs-op-selection-bool-uvec4-uvec4.shader_test/fs-op-selection-bool-uvec3-uvec3.shader_test/fs-op-selection-bool-uvec2-uvec2.shader_test/fs-op-selection-bool-uint-uint.shader_test/fs-op-rshift-uvec4-uvec4.shader_test/fs-op-rshift-uvec4-uint.shader_test/fs-op-rshift-uvec4-ivec4.shader_test/fs-op-rshift-uvec4-int.shader_test/fs-op-rshift-uvec3-uvec3.shader_test/fs-op-rshift-uvec3-uint.shader_test/fs-op-rshift-uvec3-ivec3.shader_test/fs-op-rshift-uvec3-int.shader_test/fs-op-rshift-uvec2-uvec2.shader_test/fs-op-rshift-uvec2-uint.shader_test/fs-op-rshift-uvec2-ivec2.shader_test/fs-op-rshift-uvec2-int.shader_test/fs-op-rshift-uint-uint.shader_test/fs-op-rshift-uint-int.shader_test/fs-op-rshift-ivec4-uvec4.shader_test/fs-op-rshift-ivec4-uint.shader_test/fs-op-rshift-ivec4-ivec4.shader_test/fs-op-rshift-ivec4-int.shader_test/fs-op-rshift-ivec3-uvec3.shader_test/fs-op-rshift-ivec3-uint.shader_test/fs-op-rshift-ivec3-ivec3.shader_test/fs-op-rshift-ivec3-int.shader_test/fs-op-rshift-ivec2-uvec2.shader_test/fs-op-rshift-ivec2-uint.shader_test/fs-op-rshift-ivec2-ivec2.shader_test/fs-op-rshift-ivec2-int.shader_test/fs-op-rshift-int-uint.shader_test/fs-op-rshift-int-int.shader_test/fs-op-neg-uvec4.shader_test/fs-op-neg-uvec3.shader_test/fs-op-neg-uvec2.shader_test/fs-op-neg-uint.shader_test/fs-op-ne-uvec4-uvec4.shader_test/fs-op-ne-uvec4-uvec4-using-if.shader_test/fs-op-ne-uvec3-uvec3.shader_test/fs-op-ne-uvec3-uvec3-using-if.shader_test/fs-op-ne-uvec2-uvec2.shader_test/fs-op-ne-uvec2-uvec2-using-if.shader_test/fs-op-ne-uint-uint.shader_test/fs-op-ne-uint-uint-using-if.shader_test/fs-op-mult-uvec4-uvec4.shader_test/fs-op-mult-uvec4-uint.shader_test/fs-op-mult-uvec3-uvec3.shader_test/fs-op-mult-uvec3-uint.shader_test/fs-op-mult-uvec2-uvec2.shader_test/fs-op-mult-uvec2-uint.shader_test/fs-op-mult-uint-uvec4.shader_test/fs-op-mult-uint-uvec3.shader_test/fs-op-mult-uint-uvec2.shader_test/fs-op-mult-uint-uint.shader_test/fs-op-mod-uvec4-uvec4.shader_test/fs-op-mod-uvec4-uint.shader_test/fs-op-mod-uvec3-uvec3.shader_test/fs-op-mod-uvec3-uint.shader_test/fs-op-mod-uvec2-uvec2.shader_test/fs-op-mod-uvec2-uint.shader_test/fs-op-mod-uint-uvec4.shader_test/fs-op-mod-uint-uvec3.shader_test/fs-op-mod-uint-uvec2.shader_test/fs-op-mod-uint-uint.shader_test/fs-op-mod-ivec4-ivec4.shader_test/fs-op-mod-ivec4-int.shader_test/fs-op-mod-ivec3-ivec3.shader_test/fs-op-mod-ivec3-int.shader_test/fs-op-mod-ivec2-ivec2.shader_test/fs-op-mod-ivec2-int.shader_test/fs-op-mod-int-ivec4.shader_test/fs-op-mod-int-ivec3.shader_test/fs-op-mod-int-ivec2.shader_test/fs-op-mod-int-int.shader_test/fs-op-lt-uint-uint.shader_test/fs-op-lt-uint-uint-using-if.shader_test/fs-op-lshift-uvec4-uvec4.shader_test/fs-op-lshift-uvec4-uint.shader_test/fs-op-lshift-uvec4-ivec4.shader_test/fs-op-lshift-uvec4-int.shader_test/fs-op-lshift-uvec3-uvec3.shader_test/fs-op-lshift-uvec3-uint.shader_test/fs-op-lshift-uvec3-ivec3.shader_test/fs-op-lshift-uvec3-int.shader_test/fs-op-lshift-uvec2-uvec2.shader_test/fs-op-lshift-uvec2-uint.shader_test/fs-op-lshift-uvec2-ivec2.shader_test/fs-op-lshift-uvec2-int.shader_test/fs-op-lshift-uint-uint.shader_test/fs-op-lshift-uint-int.shader_test/fs-op-lshift-ivec4-uvec4.shader_test/fs-op-lshift-ivec4-uint.shader_test/fs-op-lshift-ivec4-ivec4.shader_test/fs-op-lshift-ivec4-int.shader_test/fs-op-lshift-ivec3-uvec3.shader_test/fs-op-lshift-ivec3-uint.shader_test/fs-op-lshift-ivec3-ivec3.shader_test/fs-op-lshift-ivec3-int.shader_test/fs-op-lshift-ivec2-uvec2.shader_test/fs-op-lshift-ivec2-uint.shader_test/fs-op-lshift-ivec2-ivec2.shader_test/fs-op-lshift-ivec2-int.shader_test/fs-op-lshift-int-uint.shader_test/fs-op-lshift-int-int.shader_test/fs-op-le-uint-uint.shader_test/fs-op-le-uint-uint-using-if.shader_test/fs-op-gt-uint-uint.shader_test/fs-op-gt-uint-uint-using-if.shader_test/fs-op-ge-uint-uint.shader_test/fs-op-ge-uint-uint-using-if.shader_test/fs-op-eq-uvec4-uvec4.shader_test/fs-op-eq-uvec4-uvec4-using-if.shader_test/fs-op-eq-uvec3-uvec3.shader_test/fs-op-eq-uvec3-uvec3-using-if.shader_test/fs-op-eq-uvec2-uvec2.shader_test/fs-op-eq-uvec2-uvec2-using-if.shader_test/fs-op-eq-uint-uint.shader_test/fs-op-eq-uint-uint-using-if.shader_test/fs-op-div-uvec4-uvec4.shader_test/fs-op-div-uvec4-uint.shader_test/fs-op-div-uvec3-uvec3.shader_test/fs-op-div-uvec3-uint.shader_test/fs-op-div-uvec2-uvec2.shader_test/fs-op-div-uvec2-uint.shader_test/fs-op-div-uint-uvec4.shader_test/fs-op-div-uint-uvec3.shader_test/fs-op-div-uint-uvec2.shader_test/fs-op-div-uint-uint.shader_test/fs-op-div-large-uint-uint.shader_test/fs-op-complement-uvec4.shader_test/fs-op-complement-uvec3.shader_test/fs-op-complement-uvec2.shader_test/fs-op-complement-uint.shader_test/fs-op-complement-ivec4.shader_test/fs-op-complement-ivec3.shader_test/fs-op-complement-ivec2.shader_test/fs-op-complement-int.shader_test/fs-op-bitxor-uvec4-uvec4.shader_test/fs-op-bitxor-uvec4-uint.shader_test/fs-op-bitxor-uvec3-uvec3.shader_test/fs-op-bitxor-uvec3-uint.shader_test/fs-op-bitxor-uvec2-uvec2.shader_test/fs-op-bitxor-uvec2-uint.shader_test/fs-op-bitxor-uint-uvec4.shader_test/fs-op-bitxor-uint-uvec3.shader_test/fs-op-bitxor-uint-uvec2.shader_test/fs-op-bitxor-uint-uint.shader_test/fs-op-bitxor-ivec4-ivec4.shader_test/fs-op-bitxor-ivec4-int.shader_test/fs-op-bitxor-ivec3-ivec3.shader_test/fs-op-bitxor-ivec3-int.shader_test/fs-op-bitxor-ivec2-ivec2.shader_test/fs-op-bitxor-ivec2-int.shader_test/fs-op-bitxor-int-ivec4.shader_test/fs-op-bitxor-int-ivec3.shader_test/fs-op-bitxor-int-ivec2.shader_test/fs-op-bitxor-int-int.shader_test/fs-op-bitor-uvec4-uvec4.shader_test/fs-op-bitor-uvec4-uint.shader_test/fs-op-bitor-uvec3-uvec3.shader_test/fs-op-bitor-uvec3-uint.shader_test/fs-op-bitor-uvec2-uvec2.shader_test/fs-op-bitor-uvec2-uint.shader_test/fs-op-bitor-uint-uvec4.shader_test/fs-op-bitor-uint-uvec3.shader_test/fs-op-bitor-uint-uvec2.shader_test/fs-op-bitor-uint-uint.shader_test/fs-op-bitor-ivec4-ivec4.shader_test/fs-op-bitor-ivec4-int.shader_test/fs-op-bitor-ivec3-ivec3.shader_test/fs-op-bitor-ivec3-int.shader_test/fs-op-bitor-ivec2-ivec2.shader_test/fs-op-bitor-ivec2-int.shader_test/fs-op-bitor-int-ivec4.shader_test/fs-op-bitor-int-ivec3.shader_test/fs-op-bitor-int-ivec2.shader_test/fs-op-bitor-int-int.shader_test/fs-op-bitand-uvec4-uvec4.shader_test/fs-op-bitand-uvec4-uint.shader_test/fs-op-bitand-uvec3-uvec3.shader_test/fs-op-bitand-uvec3-uint.shader_test/fs-op-bitand-uvec2-uvec2.shader_test/fs-op-bitand-uvec2-uint.shader_test/fs-op-bitand-uint-uvec4.shader_test/fs-op-bitand-uint-uvec3.shader_test/fs-op-bitand-uint-uvec2.shader_test/fs-op-bitand-uint-uint.shader_test/fs-op-bitand-ivec4-ivec4.shader_test/fs-op-bitand-ivec4-int.shader_test/fs-op-bitand-ivec3-ivec3.shader_test/fs-op-bitand-ivec3-int.shader_test/fs-op-bitand-ivec2-ivec2.shader_test/fs-op-bitand-ivec2-int.shader_test/fs-op-bitand-int-ivec4.shader_test/fs-op-bitand-int-ivec3.shader_test/fs-op-bitand-int-ivec2.shader_test/fs-op-bitand-int-int.shader_test/fs-op-add-uvec4-uvec4.shader_test/fs-op-add-uvec4-uint.shader_test/fs-op-add-uvec3-uvec3.shader_test/fs-op-add-uvec3-uint.shader_test/fs-op-add-uvec2-uvec2.shader_test/fs-op-add-uvec2-uint.shader_test/fs-op-add-uint-uvec4.shader_test/fs-op-add-uint-uvec3.shader_test/fs-op-add-uint-uvec2.shader_test/fs-op-add-uint-uint.shader_test/fs-notEqual-uvec4-uvec4.shader_test/fs-notEqual-uvec3-uvec3.shader_test/fs-notEqual-uvec2-uvec2.shader_test/fs-mix-vec4-vec4-bvec4.shader_test/fs-mix-vec3-vec3-bvec3.shader_test/fs-mix-vec2-vec2-bvec2.shader_test/fs-mix-float-float-bool.shader_test/fs-min-uvec4-uvec4.shader_test/fs-min-uvec4-uint.shader_test/fs-min-uvec3-uvec3.shader_test/fs-min-uvec3-uint.shader_test/fs-min-uvec2-uvec2.shader_test/fs-min-uvec2-uint.shader_test/fs-min-uint-uint.shader_test/fs-min-ivec4-ivec4.shader_test/fs-min-ivec4-int.shader_test/fs-min-ivec3-ivec3.shader_test/fs-min-ivec3-int.shader_test/fs-min-ivec2-ivec2.shader_test/fs-min-ivec2-int.shader_test/fs-min-int-int.shader_test/fs-max-uvec4-uvec4.shader_test/fs-max-uvec4-uint.shader_test/fs-max-uvec3-uvec3.shader_test/fs-max-uvec3-uint.shader_test/fs-max-uvec2-uvec2.shader_test/fs-max-uvec2-uint.shader_test/fs-max-uint-uint.shader_test/fs-max-ivec4-ivec4.shader_test/fs-max-ivec4-int.shader_test/fs-max-ivec3-ivec3.shader_test/fs-max-ivec3-int.shader_test/fs-max-ivec2-ivec2.shader_test/fs-max-ivec2-int.shader_test/fs-max-int-int.shader_test/fs-lessThanEqual-uvec4-uvec4.shader_test/fs-lessThanEqual-uvec3-uvec3.shader_test/fs-lessThanEqual-uvec2-uvec2.shader_test/fs-lessThan-uvec4-uvec4.shader_test/fs-lessThan-uvec3-uvec3.shader_test/fs-lessThan-uvec2-uvec2.shader_test/fs-greaterThanEqual-uvec4-uvec4.shader_test/fs-greaterThanEqual-uvec3-uvec3.shader_test/fs-greaterThanEqual-uvec2-uvec2.shader_test/fs-greaterThan-uvec4-uvec4.shader_test/fs-greaterThan-uvec3-uvec3.shader_test/fs-greaterThan-uvec2-uvec2.shader_test/fs-equal-uvec4-uvec4.shader_test/fs-equal-uvec3-uvec3.shader_test/fs-equal-uvec2-uvec2.shader_test/fs-cosh-vec4.shader_test/fs-cosh-vec3.shader_test/fs-cosh-vec2.shader_test/fs-cosh-float.shader_test/fs-clamp-uvec4-uvec4-uvec4.shader_test/fs-clamp-uvec4-uint-uint.shader_test/fs-clamp-uvec3-uvec3-uvec3.shader_test/fs-clamp-uvec3-uint-uint.shader_test/fs-clamp-uvec2-uvec2-uvec2.shader_test/fs-clamp-uvec2-uint-uint.shader_test/fs-clamp-uint-uint-uint.shader_test/fs-clamp-ivec4-ivec4-ivec4.shader_test/fs-clamp-ivec4-int-int.shader_test/fs-clamp-ivec3-ivec3-ivec3.shader_test/fs-clamp-ivec3-int-int.shader_test/fs-clamp-ivec2-ivec2-ivec2.shader_test/fs-clamp-ivec2-int-int.shader_test/fs-clamp-int-int-int.shader_test/fs-atanh-vec4.shader_test/fs-atanh-vec3.shader_test/fs-atanh-vec2.shader_test/fs-atanh-float.shader_test/fs-asinh-vec4.shader_test/fs-asinh-vec3.shader_test/fs-asinh-vec2.shader_test/fs-asinh-float.shader_test/fs-acosh-vec4.shader_test/fs-acosh-vec3.shader_test/fs-acosh-vec2.shader_test/fs-acosh-float.shader_test/fs-abs-ivec4.shader_test/fs-abs-ivec3.shader_test/fs-abs-ivec2.shader_test/fs-abs-int.shader_test

filetypes:


dirname: /usr/lib64/piglit/generated_tests/spec/ARB_shader_bit_encoding/execution/built-in-functions
filetypes: ffffffffffffffffffffffffff
filenames:
vs-uintBitsToFloat.shader_test/vs-intBitsToFloat.shader_test/vs-intBitsToFloat-neg_abs.shader_test/vs-intBitsToFloat-neg.shader_test/vs-intBitsToFloat-abs.shader_test/vs-floatBitsToUint.shader_test/vs-floatBitsToUint-neg_abs.shader_test/vs-floatBitsToUint-neg.shader_test/vs-floatBitsToUint-abs.shader_test/vs-floatBitsToInt.shader_test/vs-floatBitsToInt-neg_abs.shader_test/vs-floatBitsToInt-neg.shader_test/vs-floatBitsToInt-abs.shader_test/fs-uintBitsToFloat.shader_test/fs-intBitsToFloat.shader_test/fs-intBitsToFloat-neg_abs.shader_test/fs-intBitsToFloat-neg.shader_test/fs-intBitsToFloat-abs.shader_test/fs-floatBitsToUint.shader_test/fs-floatBitsToUint-neg_abs.shader_test/fs-floatBitsToUint-neg.shader_test/fs-floatBitsToUint-abs.shader_test/fs-floatBitsToInt.shader_test/fs-floatBitsToInt-neg_abs.shader_test/fs-floatBitsToInt-neg.shader_test/fs-floatBitsToInt-abs.shader_test


dirname: /usr/lib64/piglit/tests/spec/glsl-1.30/compiler/fragment-outputs
filetypes: fffffffff
filenames:
write-gl_FragData-dead-and-user-output.frag/write-gl_FragData-and-user-output.frag/write-gl_FragData-and-user-output-dead.frag/write-gl_FragData-and-function-output.frag/write-gl_FragColor-dead-and-user-output.frag/write-gl_FragColor-and-user-output.frag/write-gl_FragColor-and-user-output-dead.frag/write-gl_FragColor-and-not-user-output.frag/write-gl_FragColor-and-function-output.frag


dirname: /usr/lib64/piglit/tests/spec/glsl-es-3.00/compiler/interpolation-qualifiers
filetypes: ffffffffffffff
filenames:
varying-struct-nonflat-uint.vert/varying-struct-nonflat-uint.frag/varying-struct-nonflat-int.vert/varying-struct-nonflat-int.frag/nonflat-uvec4.vert/nonflat-uvec4.frag/nonflat-uint.vert/nonflat-uint.frag/nonflat-ivec4.vert/nonflat-ivec4.frag/nonflat-int.vert/nonflat-int.frag/nonflat-int-array.vert/nonflat-int-array.frag


dirname: /usr/lib64/piglit/generated_tests/spec/glsl-1.50/execution/built-in-functions
filenames:
vs-determinant-mat4.shader_test/vs-determinant-mat3.shader_test/vs-determinant-mat2.shader_test/gs-trunc-vec4.shader_test/gs-trunc-vec3.shader_test/gs-trunc-vec2.shader_test/gs-trunc-float.shader_test/gs-transpose-mat4x3.shader_test/gs-transpose-mat4x2.shader_test/gs-transpose-mat4.shader_test/gs-transpose-mat3x4.shader_test/gs-transpose-mat3x2.shader_test/gs-transpose-mat3.shader_test/gs-transpose-mat2x4.shader_test/gs-transpose-mat2x3.shader_test/gs-transpose-mat2.shader_test/gs-tanh-vec4.shader_test/gs-tanh-vec3.shader_test/gs-tanh-vec2.shader_test/gs-tanh-float.shader_test/gs-tan-vec4.shader_test/gs-tan-vec3.shader_test/gs-tan-vec2.shader_test/gs-tan-float.shader_test/gs-step-vec4-vec4.shader_test/gs-step-vec3-vec3.shader_test/gs-step-vec2-vec2.shader_test/gs-step-float-vec4.shader_test/gs-step-float-vec3.shader_test/gs-step-float-vec2.shader_test/gs-step-float-float.shader_test/gs-sqrt-vec4.shader_test/gs-sqrt-vec3.shader_test/gs-sqrt-vec2.shader_test/gs-sqrt-float.shader_test/gs-smoothstep-vec4-vec4-vec4.shader_test/gs-smoothstep-vec3-vec3-vec3.shader_test/gs-smoothstep-vec2-vec2-vec2.shader_test/gs-smoothstep-float-float-vec4.shader_test/gs-smoothstep-float-float-vec3.shader_test/gs-smoothstep-float-float-vec2.shader_test/gs-smoothstep-float-float-float.shader_test/gs-sinh-vec4.shader_test/gs-sinh-vec3.shader_test/gs-sinh-vec2.shader_test/gs-sinh-float.shader_test/gs-sin-vec4.shader_test/gs-sin-vec3.shader_test/gs-sin-vec2.shader_test/gs-sin-float.shader_test/gs-sign-vec4.shader_test/gs-sign-vec3.shader_test/gs-sign-vec2.shader_test/gs-sign-ivec4.shader_test/gs-sign-ivec3.shader_test/gs-sign-ivec2.shader_test/gs-sign-int.shader_test/gs-sign-float.shader_test/gs-roundEven-vec4.shader_test/gs-roundEven-vec3.shader_test/gs-roundEven-vec2.shader_test/gs-roundEven-float.shader_test/gs-round-vec4.shader_test/gs-round-vec3.shader_test/gs-round-vec2.shader_test/gs-round-float.shader_test/gs-refract-vec4-vec4-float.shader_test/gs-refract-vec3-vec3-float.shader_test/gs-refract-vec2-vec2-float.shader_test/gs-refract-float-float-float.shader_test/gs-reflect-vec4-vec4.shader_test/gs-reflect-vec3-vec3.shader_test/gs-reflect-vec2-vec2.shader_test/gs-reflect-float-float.shader_test/gs-radians-vec4.shader_test/gs-radians-vec3.shader_test/gs-radians-vec2.shader_test/gs-radians-float.shader_test/gs-pow-vec4-vec4.shader_test/gs-pow-vec3-vec3.shader_test/gs-pow-vec2-vec2.shader_test/gs-pow-float-float.shader_test/gs-outerProduct-vec4-vec4.shader_test/gs-outerProduct-vec4-vec3.shader_test/gs-outerProduct-vec4-vec2.shader_test/gs-outerProduct-vec3-vec4.shader_test/gs-outerProduct-vec3-vec3.shader_test/gs-outerProduct-vec3-vec2.shader_test/gs-outerProduct-vec2-vec4.shader_test/gs-outerProduct-vec2-vec3.shader_test/gs-outerProduct-vec2-vec2.shader_test/gs-op-xor-bool-bool.shader_test/gs-op-xor-bool-bool-using-if.shader_test/gs-op-uplus-vec4.shader_test/gs-op-uplus-vec3.shader_test/gs-op-uplus-vec2.shader_test/gs-op-uplus-uvec4.shader_test/gs-op-uplus-uvec3.shader_test/gs-op-uplus-uvec2.shader_test/gs-op-uplus-uint.shader_test/gs-op-uplus-mat4x3.shader_test/gs-op-uplus-mat4x2.shader_test/gs-op-uplus-mat4.shader_test/gs-op-uplus-mat3x4.shader_test/gs-op-uplus-mat3x2.shader_test/gs-op-uplus-mat3.shader_test/gs-op-uplus-mat2x4.shader_test/gs-op-uplus-mat2x3.shader_test/gs-op-uplus-mat2.shader_test/gs-op-uplus-ivec4.shader_test/gs-op-uplus-ivec3.shader_test/gs-op-uplus-ivec2.shader_test/gs-op-uplus-int.shader_test/gs-op-uplus-float.shader_test/gs-op-sub-vec4-vec4.shader_test/gs-op-sub-vec4-float.shader_test/gs-op-sub-vec3-vec3.shader_test/gs-op-sub-vec3-float.shader_test/gs-op-sub-vec2-vec2.shader_test/gs-op-sub-vec2-float.shader_test/gs-op-sub-uvec4-uvec4.shader_test/gs-op-sub-uvec4-uint.shader_test/gs-op-sub-uvec3-uvec3.shader_test/gs-op-sub-uvec3-uint.shader_test/gs-op-sub-uvec2-uvec2.shader_test/gs-op-sub-uvec2-uint.shader_test/gs-op-sub-uint-uvec4.shader_test/gs-op-sub-uint-uvec3.shader_test/gs-op-sub-uint-uvec2.shader_test/gs-op-sub-uint-uint.shader_test/gs-op-sub-mat4x3-mat4x3.shader_test/gs-op-sub-mat4x3-float.shader_test/gs-op-sub-mat4x2-mat4x2.shader_test/gs-op-sub-mat4x2-float.shader_test/gs-op-sub-mat4-mat4.shader_test/gs-op-sub-mat4-float.shader_test/gs-op-sub-mat3x4-mat3x4.shader_test/gs-op-sub-mat3x4-float.shader_test/gs-op-sub-mat3x2-mat3x2.shader_test/gs-op-sub-mat3x2-float.shader_test/gs-op-sub-mat3-mat3.shader_test/gs-op-sub-mat3-float.shader_test/gs-op-sub-mat2x4-mat2x4.shader_test/gs-op-sub-mat2x4-float.shader_test/gs-op-sub-mat2x3-mat2x3.shader_test/gs-op-sub-mat2x3-float.shader_test/gs-op-sub-mat2-mat2.shader_test/gs-op-sub-mat2-float.shader_test/gs-op-sub-ivec4-ivec4.shader_test/gs-op-sub-ivec4-int.shader_test/gs-op-sub-ivec3-ivec3.shader_test/gs-op-sub-ivec3-int.shader_test/gs-op-sub-ivec2-ivec2.shader_test/gs-op-sub-ivec2-int.shader_test/gs-op-sub-int-ivec4.shader_test/gs-op-sub-int-ivec3.shader_test/gs-op-sub-int-ivec2.shader_test/gs-op-sub-int-int.shader_test/gs-op-sub-float-vec4.shader_test/gs-op-sub-float-vec3.shader_test/gs-op-sub-float-vec2.shader_test/gs-op-sub-float-mat4x3.shader_test/gs-op-sub-float-mat4x2.shader_test/gs-op-sub-float-mat4.shader_test/gs-op-sub-float-mat3x4.shader_test/gs-op-sub-float-mat3x2.shader_test/gs-op-sub-float-mat3.shader_test/gs-op-sub-float-mat2x4.shader_test/gs-op-sub-float-mat2x3.shader_test/gs-op-sub-float-mat2.shader_test/gs-op-sub-float-float.shader_test/gs-op-selection-bool-vec4-vec4.shader_test/gs-op-selection-bool-vec3-vec3.shader_test/gs-op-selection-bool-vec2-vec2.shader_test/gs-op-selection-bool-uvec4-uvec4.shader_test/gs-op-selection-bool-uvec3-uvec3.shader_test/gs-op-selection-bool-uvec2-uvec2.shader_test/gs-op-selection-bool-uint-uint.shader_test/gs-op-selection-bool-mat4x3-mat4x3.shader_test/gs-op-selection-bool-mat4x2-mat4x2.shader_test/gs-op-selection-bool-mat4-mat4.shader_test/gs-op-selection-bool-mat3x4-mat3x4.shader_test/gs-op-selection-bool-mat3x2-mat3x2.shader_test/gs-op-selection-bool-mat3-mat3.shader_test/gs-op-selection-bool-mat2x4-mat2x4.shader_test/gs-op-selection-bool-mat2x3-mat2x3.shader_test/gs-op-selection-bool-mat2-mat2.shader_test/gs-op-selection-bool-ivec4-ivec4.shader_test/gs-op-selection-bool-ivec3-ivec3.shader_test/gs-op-selection-bool-ivec2-ivec2.shader_test/gs-op-selection-bool-int-int.shader_test/gs-op-selection-bool-float-float.shader_test/gs-op-selection-bool-bvec4-bvec4.shader_test/gs-op-selection-bool-bvec3-bvec3.shader_test/gs-op-selection-bool-bvec2-bvec2.shader_test/gs-op-selection-bool-bool-bool.shader_test/gs-op-selection-bool-bool-bool-using-if.shader_test/gs-op-rshift-uvec4-uvec4.shader_test/gs-op-rshift-uvec4-uint.shader_test/gs-op-rshift-uvec4-ivec4.shader_test/gs-op-rshift-uvec4-int.shader_test/gs-op-rshift-uvec3-uvec3.shader_test/gs-op-rshift-uvec3-uint.shader_test/gs-op-rshift-uvec3-ivec3.shader_test/gs-op-rshift-uvec3-int.shader_test/gs-op-rshift-uvec2-uvec2.shader_test/gs-op-rshift-uvec2-uint.shader_test/gs-op-rshift-uvec2-ivec2.shader_test/gs-op-rshift-uvec2-int.shader_test/gs-op-rshift-uint-uint.shader_test/gs-op-rshift-uint-int.shader_test/gs-op-rshift-ivec4-uvec4.shader_test/gs-op-rshift-ivec4-uint.shader_test/gs-op-rshift-ivec4-ivec4.shader_test/gs-op-rshift-ivec4-int.shader_test/gs-op-rshift-ivec3-uvec3.shader_test/gs-op-rshift-ivec3-uint.shader_test/gs-op-rshift-ivec3-ivec3.shader_test/gs-op-rshift-ivec3-int.shader_test/gs-op-rshift-ivec2-uvec2.shader_test/gs-op-rshift-ivec2-uint.shader_test/gs-op-rshift-ivec2-ivec2.shader_test/gs-op-rshift-ivec2-int.shader_test/gs-op-rshift-int-uint.shader_test/gs-op-rshift-int-int.shader_test/gs-op-or-bool-bool.shader_test/gs-op-or-bool-bool-using-if.shader_test/gs-op-not-bool.shader_test/gs-op-not-bool-using-if.shader_test/gs-op-neg-vec4.shader_test/gs-op-neg-vec3.shader_test/gs-op-neg-vec2.shader_test/gs-op-neg-uvec4.shader_test/gs-op-neg-uvec3.shader_test/gs-op-neg-uvec2.shader_test/gs-op-neg-uint.shader_test/gs-op-neg-mat4x3.shader_test/gs-op-neg-mat4x2.shader_test/gs-op-neg-mat4.shader_test/gs-op-neg-mat3x4.shader_test/gs-op-neg-mat3x2.shader_test/gs-op-neg-mat3.shader_test/gs-op-neg-mat2x4.shader_test/gs-op-neg-mat2x3.shader_test/gs-op-neg-mat2.shader_test/gs-op-neg-ivec4.shader_test/gs-op-neg-ivec3.shader_test/gs-op-neg-ivec2.shader_test/gs-op-neg-int.shader_test/gs-op-neg-float.shader_test/gs-op-ne-vec4-vec4.shader_test/gs-op-ne-vec4-vec4-using-if.shader_test/gs-op-ne-vec3-vec3.shader_test/gs-op-ne-vec3-vec3-using-if.shader_test/gs-op-ne-vec2-vec2.shader_test/gs-op-ne-vec2-vec2-using-if.shader_test/gs-op-ne-uvec4-uvec4.shader_test/gs-op-ne-uvec4-uvec4-using-if.shader_test/gs-op-ne-uvec3-uvec3.shader_test/gs-op-ne-uvec3-uvec3-using-if.shader_test/gs-op-ne-uvec2-uvec2.shader_test/gs-op-ne-uvec2-uvec2-using-if.shader_test/gs-op-ne-uint-uint.shader_test/gs-op-ne-uint-uint-using-if.shader_test/gs-op-ne-mat4x3-mat4x3.shader_test/gs-op-ne-mat4x3-mat4x3-using-if.shader_test/gs-op-ne-mat4x2-mat4x2.shader_test/gs-op-ne-mat4x2-mat4x2-using-if.shader_test/gs-op-ne-mat4-mat4.shader_test/gs-op-ne-mat4-mat4-using-if.shader_test/gs-op-ne-mat3x4-mat3x4.shader_test/gs-op-ne-mat3x4-mat3x4-using-if.shader_test/gs-op-ne-mat3x2-mat3x2.shader_test/gs-op-ne-mat3x2-mat3x2-using-if.shader_test/gs-op-ne-mat3-mat3.shader_test/gs-op-ne-mat3-mat3-using-if.shader_test/gs-op-ne-mat2x4-mat2x4.shader_test/gs-op-ne-mat2x4-mat2x4-using-if.shader_test/gs-op-ne-mat2x3-mat2x3.shader_test/gs-op-ne-mat2x3-mat2x3-using-if.shader_test/gs-op-ne-mat2-mat2.shader_test/gs-op-ne-mat2-mat2-using-if.shader_test/gs-op-ne-ivec4-ivec4.shader_test/gs-op-ne-ivec4-ivec4-using-if.shader_test/gs-op-ne-ivec3-ivec3.shader_test/gs-op-ne-ivec3-ivec3-using-if.shader_test/gs-op-ne-ivec2-ivec2.shader_test/gs-op-ne-ivec2-ivec2-using-if.shader_test/gs-op-ne-int-int.shader_test/gs-op-ne-int-int-using-if.shader_test/gs-op-ne-float-float.shader_test/gs-op-ne-float-float-using-if.shader_test/gs-op-ne-bvec4-bvec4.shader_test/gs-op-ne-bvec4-bvec4-using-if.shader_test/gs-op-ne-bvec3-bvec3.shader_test/gs-op-ne-bvec3-bvec3-using-if.shader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variable-indexing/uniform-initializer/qualifiers/clipping/vs-outerProduct-mat4x4.shader_test/vs-outerProduct-mat4x4-ivec.shader_test/vs-outerProduct-mat4x3.shader_test/vs-outerProduct-mat4x3-ivec.shader_test/vs-outerProduct-mat4x2.shader_test/vs-outerProduct-mat4x2-ivec.shader_test/vs-outerProduct-mat4.shader_test/vs-outerProduct-mat4-ivec.shader_test/vs-outerProduct-mat3x4.shader_test/vs-outerProduct-mat3x4-ivec.shader_test/vs-outerProduct-mat3x3.shader_test/vs-outerProduct-mat3x3-ivec.shader_test/vs-outerProduct-mat3x2.shader_test/vs-outerProduct-mat3x2-ivec.shader_test/vs-outerProduct-mat3.shader_test/vs-outerProduct-mat3-ivec.shader_test/vs-outerProduct-mat2x4.shader_test/vs-outerProduct-mat2x4-ivec.shader_test/vs-outerProduct-mat2x3.shader_test/vs-outerProduct-mat2x3-ivec.shader_test/vs-outerProduct-mat2x2.shader_test/vs-outerProduct-mat2x2-ivec.shader_test/vs-outerProduct-mat2.shader_test/vs-outerProduct-mat2-ivec.shader_test/vs-outerProduct-const-mat4x4.shader_test/vs-outerProduct-const-mat4x4-ivec.shader_test/vs-outerProduct-const-mat4x3.shader_test/vs-outerProduct-const-mat4x3-ivec.shader_test/vs-outerProduct-const-mat4x2.shader_test/vs-outerProduct-const-mat4x2-ivec.shader_test/vs-outerProduct-const-mat4.shader_test/vs-outerProduct-const-mat4-ivec.shader_test/vs-outerProduct-const-mat3x4.shader_test/vs-outerProduct-const-mat3x4-ivec.shader_test/vs-outerProduct-const-mat3x3.shader_test/vs-outerProduct-const-mat3x3-ivec.shader_test/vs-outerProduct-const-mat3x2.shader_test/vs-outerProduct-const-mat3x2-ivec.shader_test/vs-outerProduct-const-mat3.shader_test/vs-outerProduct-const-mat3-ivec.shader_test/vs-outerProduct-const-mat2x4.shader_test/vs-outerProduct-const-mat2x4-ivec.shader_test/vs-outerProduct-const-mat2x3.shader_test/vs-outerProduct-const-mat2x3-ivec.shader_test/vs-outerProduct-const-mat2x2.shader_test/vs-outerProduct-const-mat2x2-ivec.shader_test/vs-outerProduct-const-mat2.shader_test/vs-outerProduct-const-mat2-ivec.shader_test/vs-deref-literal-array-of-structs.shader_test/vs-assign-varied-struct.shader_test/vs-all-equal-bool-array.shader_test/outerProduct.sh/outerProduct-const.sh/fs-outerProduct-mat4x4.shader_test/fs-outerProduct-mat4x4-ivec.shader_test/fs-outerProduct-mat4x3.shader_test/fs-outerProduct-mat4x3-ivec.shader_test/fs-outerProduct-mat4x2.shader_test/fs-outerProduct-mat4x2-ivec.shader_test/fs-outerProduct-mat4.shader_test/fs-outerProduct-mat4-ivec.shader_test/fs-outerProduct-mat3x4.shader_test/fs-outerProduct-mat3x4-ivec.shader_test/fs-outerProduct-mat3x3.shader_test/fs-outerProduct-mat3x3-ivec.shader_test/fs-outerProduct-mat3x2.shader_test/fs-outerProduct-mat3x2-ivec.shader_test/fs-outerProduct-mat3.shader_test/fs-outerProduct-mat3-ivec.shader_test/fs-outerProduct-mat2x4.shader_test/fs-outerProduct-mat2x4-ivec.shader_test/fs-outerProduct-mat2x3.shader_test/fs-outerProduct-mat2x3-ivec.shader_test/fs-outerProduct-mat2x2.shader_test/fs-outerProduct-mat2x2-ivec.shader_test/fs-outerProduct-mat2.shader_test/fs-outerProduct-mat2-ivec.shader_test/fs-outerProduct-const-mat4x4.shader_test/fs-outerProduct-const-mat4x4-ivec.shader_test/fs-outerProduct-const-mat4x3.shader_test/fs-outerProduct-const-mat4x3-ivec.shader_test/fs-outerProduct-const-mat4x2.shader_test/fs-outerProduct-const-mat4x2-ivec.shader_test/fs-outerProduct-const-mat4.shader_test/fs-outerProduct-const-mat4-ivec.shader_test/fs-outerProduct-const-mat3x4.shader_test/fs-outerProduct-const-mat3x4-ivec.shader_test/fs-outerProduct-const-mat3x3.shader_test/fs-outerProduct-const-mat3x3-ivec.shader_test/fs-outerProduct-const-mat3x2.shader_test/fs-outerProduct-const-mat3x2-ivec.shader_test/fs-outerProduct-const-mat3.shader_test/fs-outerProduct-const-mat3-ivec.shader_test/fs-outerProduct-const-mat2x4.shader_test/fs-outerProduct-const-mat2x4-ivec.shader_test/fs-outerProduct-const-mat2x3.shader_test/fs-outerProduct-const-mat2x3-ivec.shader_test/fs-outerProduct-const-mat2x2.shader_test/fs-outerProduct-const-mat2x2-ivec.shader_test/fs-outerProduct-const-mat2.shader_test/fs-outerProduct-const-mat2-ivec.shader_test/fs-deref-literal-array-of-structs.shader_test/fs-const-array-of-struct.shader_test/fs-const-array-of-struct-of-array.shader_test/fs-assign-varied-struct.shader_test

filetypes:
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dirname: /usr/lib64/piglit/tests/fast_color_clear
filetypes: ffff
filenames:
redundant-clear.shader_test/non-redundant-clear.shader_test/fast-slow-clear-interaction.shader_test/all-colors.shader_test


dirname: /usr/lib64/piglit/generated_tests/spec/glsl-1.10/execution/built-in-functions
filenames:
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filetypes:


dirname: /usr/lib64/piglit/tests/spec/glsl-1.10
filetypes: ddddfff
filenames:
preprocessor/linker/execution/compiler/variable-index-write.sh/variable-index-read.sh/minimum-maximums.txt


dirname: /usr/lib64/piglit/generated_tests/spec/ARB_shading_language_packing/execution/built-in-functions
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filetypes:


dirname: /usr/lib64/piglit/tests/spec/arb_texture_rg/execution
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filenames:
fs-shadow2d.vert/fs-shadow2d.frag/fs-shadow2d-red-03.shader_test/fs-shadow2d-red-02.shader_test/fs-shadow2d-red-01.shader_test


dirname: /usr/lib64/piglit/tests/spec/glsl-1.50/execution
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dirname: /usr/lib64/piglit/tests/spec/glsl-1.30/compiler/precision-qualifiers
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precision-uint-03.frag/precision-uint-02.frag/precision-uint-01.frag/precision-struct-member.frag/precision-struct-02.frag/precision-struct-01.frag/precision-sampler.vert/precision-sampler.frag/precision-local-01.frag/precision-literal-const-02.frag/precision-literal-const-01.frag/precision-int-03.frag/precision-int-02.frag/precision-int-01.frag/precision-global-01.frag/precision-function-param-01.frag/precision-float-04.frag/precision-float-03.frag/precision-float-02.frag/precision-float-01.frag/precision-bool-02.frag/precision-bool-01.frag/default-precision-vec-01.frag/default-precision-sampler.vert/default-precision-sampler.frag/default-precision-int-01.frag/default-precision-float-01.frag/default-precision-bool-01.frag


dirname: /usr/lib64/piglit/tests/spec/arb_fragment_program_shadow
filetypes: fffffff
filenames:
txp-shadow2drect.shader_test/txp-shadow2d.shader_test/txp-shadow1d.shader_test/tex-shadow2drect.shader_test/tex-shadow2d.shader_test/tex-shadow1d.shader_test/masked.shader_test


dirname: /usr/lib64/piglit/tests/shaders/generic
filetypes: fffffffffffffffffffffffffffffffffffffffff
filenames:
vp-two-constants.vpfp/vp-sge-alias.vpfp/vp-min.vpfp/vp-max.vpfp/vp-exp-alias.vpfp/vp-constant-negate.vpfp/vp-constant-array.vpfp/vp-constant-array-huge.vpfp/vp-arl-neg-array.vpfp/vp-arl-neg-array-2.vpfp/vp-arl-local-array.vpfp/vp-arl-env-array.vpfp/vp-arl-constant-array.vpfp/vp-arl-constant-array-varying.vpfp/vp-arl-constant-array-huge.vpfp/vp-arl-constant-array-huge-varying.vpfp/vp-arl-constant-array-huge-relative-offset.vpfp/vp-arl-constant-array-huge-overwritten.vpfp/vp-arl-constant-array-huge-offset.vpfp/vp-arl-constant-array-huge-offset-neg.vpfp/nv-mov.vpfp/nv-init-zero-reg.vpfp/nv-init-zero-addr.vpfp/nv-arl.vpfp/nv-add.vpfp/fp-two-constants.vpfp/fp-ex2-sat.vpfp/fp-dst-aliasing-2.vpfp/fp-dst-aliasing-1.vpfp/fp-cmp.vpfp/fp-arb-fragment-coord-conventions-none.vpfp/fp-arb-fragment-coord-conventions-integer.vpfp/fogcoord-dph.vpfp/fogcoord-dp4.vpfp/fogcoord-dp3.vpfp/fdo38145.vpfp/fdo30337b.vpfp/fdo30337a.vpfp/dataflow-bug.vpfp/big-param.vpfp/arl.vpfp


dirname: /usr/lib64/piglit/tests/cl/program/build/fail
filetypes: ffff
filenames:
warnings-as-errors.cl/invalid-version-declaration.cl/increment-float.cl/add-different-size-vector.cl


dirname: /usr/lib64/piglit/tests/spec/glsl-1.20/compiler/built-in-functions
filetypes: fffffffffffffffffff
filenames:
outerProduct-mat4x4.vert/outerProduct-mat4x3.vert/outerProduct-mat4x2.vert/outerProduct-mat4.vert/outerProduct-mat3x4.vert/outerProduct-mat3x3.vert/outerProduct-mat3x2.vert/outerProduct-mat3.vert/outerProduct-mat2x4.vert/outerProduct-mat2x3.vert/outerProduct-mat2x2.vert/outerProduct-mat2.vert/outerProduct-invalid-parameters.sh/outerProduct-int.vert/outerProduct-float.vert/outerProduct-bvec4.vert/outerProduct-bvec3.vert/outerProduct-bvec2.vert/outerProduct-bool.vert


dirname: /usr/lib64/piglit/tests/spec/arb_texture_rectangle
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xpd.txt/txq-20.txt/txq-19.txt/txq-18.txt/txq-17.txt/txq-16.txt/txq-15.txt/txq-14.txt/txq-13.txt/txq-12.txt/txq-11.txt/txq-10.txt/txq-09.txt/txq-08.txt/txq-07.txt/txq-06.txt/txq-05.txt/txq-04.txt/txq-03.txt/txq-02.txt/txq-01.txt/txp-20.txt/txp-19.txt/txp-18.txt/txp-17.txt/txp-16.txt/txp-15.txt/txp-14.txt/txp-13.txt/txp-12.txt/txp-11.txt/txp-10.txt/txp-09.txt/txp-08.txt/txp-07.txt/txp-06.txt/txp-05.txt/txp-04.txt/txp-03.txt/txp-02.txt/txp-01.txt/txl-20.txt/txl-19.txt/txl-18.txt/txl-17.txt/txl-16.txt/txl-15.txt/txl-14.txt/txl-13.txt/txl-12.txt/txl-11.txt/txl-10.txt/txl-09.txt/txl-08.txt/txl-07.txt/txl-06.txt/txl-05.txt/txl-04.txt/txl-03.txt/txl-02.txt/txl-01.txt/txf-20.txt/txf-19.txt/txf-18.txt/txf-17.txt/txf-16.txt/txf-15.txt/txf-14.txt/txf-13.txt/txf-12.txt/txf-11.txt/txf-10.txt/txf-09.txt/txf-08.txt/txf-07.txt/txf-06.txt/txf-05.txt/txf-04.txt/txf-03.txt/txf-02.txt/txf-01.txt/txd-20.txt/txd-19.txt/txd-18.txt/txd-17.txt/txd-16.txt/txd-15.txt/txd-14.txt/txd-13.txt/txd-12.txt/txd-11.txt/txd-10.txt/txd-09.txt/txd-08.txt/txd-07.txt/txd-06.txt/txd-05.txt/txd-04.txt/txd-03.txt/txd-02.txt/txd-01.txt/txb-20.txt/txb-19.txt/txb-18.txt/txb-17.txt/txb-16.txt/txb-15.txt/txb-14.txt/txb-13.txt/txb-12.txt/txb-11.txt/txb-10.txt/txb-09.txt/txb-08.txt/txb-07.txt/txb-06.txt/txb-05.txt/txb-04.txt/txb-03.txt/txb-02.txt/txb-01.txt/tex-20.txt/tex-19.txt/tex-18.txt/tex-17.txt/tex-16.txt/tex-15.txt/tex-14.txt/tex-13.txt/tex-12.txt/tex-11.txt/tex-10.txt/tex-09.txt/tex-08.txt/tex-07.txt/tex-06.txt/tex-05.txt/tex-04.txt/tex-03.txt/tex-02.txt/tex-01.txt/swz-05.txt/swz-04.txt/swz-03.txt/swz-02.txt/swz-01.txt/sub.txt/str-02.txt/str-01.txt/ssg-02.txt/ssg-01.txt/sne-02.txt/sne-01.txt/slt.txt/sle-02.txt/sle-01.txt/sin-03.txt/sin-02.txt/sin-01.txt/sgt-02.txt/sgt-01.txt/sge.txt/sfl-02.txt/sfl-01.txt/seq-02.txt/seq-01.txt/rsq.txt/result-02.txt/result-01.txt/reserved_word-01.txt/rcp-07.txt/rcp-06.txt/rcp-05.txt/rcp-04.txt/rcp-03.txt/rcp-02.txt/rcp-01.txt/pow.txt/position_invariant-02.txt/position_invariant-01.txt/param-08.txt/param-07.txt/param-06.txt/param-05.txt/param-04.txt/param-03.txt/param-02.txt/param-01.txt/output-02.txt/output-01.txt/option-01.txt/numbers-07.txt/numbers-06.txt/numbers-05.txt/numbers-04.txt/numbers-03.txt/numbers-02.txt/numbers-01.txt/mul.txt/mov.txt/min.txt/max.txt/matrix-01.txt/mad.txt/lit.txt/lg2.txt/issue-75.txt/issue-74.txt/issue-70.txt/frc.txt/flr.txt/ex2.txt/dst.txt/dph.txt/dp4.txt/dp3.txt/cos-03.txt/cos-02.txt/cos-01.txt/clipdistance-04.txt/clipdistance-03.txt/clipdistance-02.txt/clipdistance-01.txt/bra-03.txt/bra-02.txt/bra-01.txt/attrib-04.txt/attrib-03.txt/attrib-02.txt/attrib-01.txt/astack-09.txt/astack-08.txt/astack-07.txt/astack-06.txt/astack-05.txt/astack-04.txt/astack-03.txt/astack-02.txt/astack-01.txt/array_range-07.txt/array_range-06.txt/array_range-05.txt/array_range-04.txt/array_range-03.txt/array_range-02.txt/array_range-01.txt/arl-05.txt/arl-04.txt/arl-03.txt/arl-02.txt/arl-01.txt/arbfp.txt/ara-04.txt/ara-03.txt/ara-02.txt/ara-01.txt/all_state-18.txt/all_state-17.txt/all_state-16.txt/all_state-15.txt/all_state-14.txt/all_state-13.txt/all_state-12.txt/all_state-11.txt/all_state-10.txt/all_state-09.txt/all_state-08.txt/all_state-07.txt/all_state-06.txt/all_state-05.txt/all_state-04.txt/all_state-03.txt/all_state-02.txt/all_state-01.txt/alias-02.txt/alias-01.txt/address-11.txt/address-10.txt/address-09.txt/address-08.txt/address-07.txt/address-05.txt/address-04.txt/address-03.txt/address-02.txt/address-01.txt/add.txt/abs.txt/abs-03.txt/abs-02.txt

filetypes:


dirname: /usr/lib64/piglit/generated_tests/spec/glsl-1.30/compiler/built-in-functions
filenames:
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filetypes:


dirname: /usr/lib64/piglit/tests/spec/oes_standard_derivatives/compiler
filetypes: ffffffffffffffffffffffff
filenames:
fwidth-vec4.vert/fwidth-vec4.frag/fwidth-vec3.vert/fwidth-vec3.frag/fwidth-vec2.vert/fwidth-vec2.frag/fwidth-float.vert/fwidth-float.frag/dFdy-vec4.vert/dFdy-vec4.frag/dFdy-vec3.vert/dFdy-vec3.frag/dFdy-vec2.vert/dFdy-vec2.frag/dFdy-float.vert/dFdy-float.frag/dFdx-vec4.vert/dFdx-vec4.frag/dFdx-vec3.vert/dFdx-vec3.frag/dFdx-vec2.vert/dFdx-vec2.frag/dFdx-float.vert/dFdx-float.frag


dirname: /usr/lib64/piglit/tests/spec/glsl-1.50/execution/geometry
filetypes: fffffffffffffffff
filenames:
triangle-strip-orientation.shader_test/triangle-strip-adj.shader_test/triangle-strip-adj-orientation.shader_test/primitive-id-out.shader_test/primitive-id-in.shader_test/point-size-out.shader_test/max-input-components.shader_test/generate-zero-primitives.shader_test/dynamic_input_array_index.shader_test/core-inputs.shader_test/clip-distance-out-values.shader_test/clip-distance-itemized-copy.shader_test/clip-distance-in-values.shader_test/clip-distance-in-param.shader_test/clip-distance-in-explicitly-sized.shader_test/clip-distance-in-bulk-read.shader_test/clip-distance-bulk-copy.shader_test


dirname: /usr/lib64/piglit/tests/spec/glsl-1.30/compiler/interpolation-qualifiers
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